Devtober and What's new Now
Sorry haven't update the devlog for a while. Now the game have a brand new look (hopefully ...)
So far, I've done a concept art for the game and build a few extra levels and boss fight.
**** Important Notice: The collider with weapon is broken in both versions due to a bug with Unity 2019
A new update will be released tomorrow to fix the issue
***
New Contents
I added the following new enemies:
- Axeman, Spearman who attacks you using axe/spear
-Bowman who shoots at you
- Snake (Boss) who will charge attack and throw rocks
I will update the newly built levels tomorrow, as there is still a bit of bugs to fix. I currently updated the improved level one in the browser. There is a few collision bugs in the windows version, so I will fix them and upload them.
Changes
In the past few days, I have improved the controls a bit... I think I found the problems now! I used too much polycolliders in different parts
Also, we added a few enemies and fixed the issues of enemies and player got hit multiple times.
Lessons learnt
So the biggest lesson learnt is keep the design simple. Previously, I always overcomplicate things, but now I realize that it is all about the feel of game. In general, the development process is more enjoyable for me than the previous ones :D
P.S. A bug I found that is actually quite nice looking :D
Get Paleolithic
Paleolithic
A platformer with cave painting like art style.
Status | Prototype |
Author | FluentlyStudios |
Genre | Platformer |
Tags | 2D, Exploration |
More posts
- Fixed!!!Nov 02, 2019
- Bug fixesOct 11, 2019
- Prototype, release and bugs!Sep 27, 2019
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